TerrainType { Parent = 2060 ID = 2030 Name = Kai dry { Picture = t2030_kaibeton.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } dry light_rain { Picture = t2030_lr.pcx DefenseBonus = 0 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 12 11 11 11 12 12 12 10 11 10 10 16 10 10 10 10 10 11 TerrainProperties = hard_sand track_possible } light_rain heavy_rain { Picture = t2030_hr.pcx DefenseBonus = 1 BasicJamming = 1 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 14 13 13 13 14 14 14 11 13 13 13 16 13 13 13 13 13 14 TerrainProperties = hard_sand track_possible } heavy_rain few_snow { Picture = t2030_fs.pcx DefenseBonus = -1 BasicJamming = -1 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 11 12 11 11 12 11 11 11 10 12 255 16 12 12 255 255 12 10 TerrainProperties = snow hard_sand track_possible } few_snow much_snow { Picture = t2030ms.pcx BasicJamming = 2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 15 22 20 17 21 17 15 16 14 25 255 16 25 25 255 255 25 12 TerrainProperties = deep_snow hard_sand track_possible } much_snow snow_and_ice { Picture = t2030ms.pcx BasicJamming = 2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 15 22 20 17 21 17 15 16 14 25 255 15 25 25 255 255 25 12 TerrainProperties = deep_snow hard_sand track_possible } snow_and_ice } TerrainType