TerrainType { Parent = 2060 ID = 2040 Name = Indoor_Beton dry { Picture = t2040_indoor.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } dry light_rain { Picture = t2040_lr.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } light_rain heavy_rain { Picture = t2040_hr.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } heavy_rain few_snow { Picture = t2040_fs.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } few_snow much_snow { Picture = t2040_indoor.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } much_snow snow_and_ice { Picture = t2040_indoor.pcx DefenseBonus = -1 BasicJamming = -2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 10 10 10 10 10 10 10 10 10 10 10 16 10 10 10 10 10 10 TerrainProperties = hard_sand track_possible } snow_and_ice } TerrainType