TerrainType { Parent = 2060 ID = 2902 ; Name = Between 2062-2030 dry { Picture = t2902.pcx } dry light_rain { Picture = t2902_lr.pcx BasicJamming = 2 } light_rain heavy_rain { Picture = t2902_hr.pcx AttackBonus = 0 BasicJamming = 4 } heavy_rain few_snow { Picture = t2902_fs.pcx DefenseBonus = -1 } few_snow much_snow { Picture = t2060ms.pcx DefenseBonus = 0 AttackBonus = 2 } much_snow snow_and_ice { Picture = t2060ms.pcx DefenseBonus = 0 AttackBonus = 2 } snow_and_ice } TerrainType