TerrainType { Parent = 2030 ID = 2930 ; Name = Between 2030-2081 dry { Picture = t2930_soft_kaibeton.pcx ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 13 13 13 13 13 13 13 11 10 13 255 16 13 13 255 255 13 10 } dry light_rain { Picture = t2930_lr.pcx DefenseBonus = 0 AttackBonus = 0 BasicJamming = -1 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 17 14 16 15 16 19 17 13 10 20 255 16 20 20 255 255 20 11 } light_rain heavy_rain { Picture = t2930_hr.pcx DefenseBonus = 1 AttackBonus = 0 BasicJamming = 2 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 20 24 19 17 34 26 24 15 12 30 255 16 30 30 255 255 30 12 } heavy_rain few_snow { Picture = t2930_fs.pcx DefenseBonus = -2 AttackBonus = 0 BasicJamming = -1 ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov MoveMalus = 13 14 13 13 14 13 13 11 10 14 255 16 14 14 255 255 14 10 } few_snow } TerrainType