TerrainType { Parent = 3003 ID = 2995 Name = Desert (Hard Sand) dry { Picture = t2995_grass_desert.pcx DefenseBonus = -1 AttackBonus = 0 BasicJamming = -1 } dry light_rain { Picture = t2995_lr.pcx DefenseBonus = 1 AttackBonus = 0 BasicJamming = 2 } light_rain heavy_rain { Picture = t2995_hr.pcx DefenseBonus = 2 AttackBonus = 0 BasicJamming = 4 } heavy_rain few_snow { Picture = t2995_fs.pcx DefenseBonus = -1 AttackBonus = 0 BasicJamming = 2 } few_snow much_snow { Picture = t2060ms.pcx DefenseBonus = 0 AttackBonus = 2 BasicJamming = 4 } much_snow snow_and_ice { Picture = t2060ms.pcx DefenseBonus = 0 AttackBonus = 2 BasicJamming = 4 } snow_and_ice } TerrainType