/*************************************************************************** CLoadable.cpp - description ------------------- begin : Thu Jun 29 2000 copyright : (C) 2000 by frank landgraf email : ***************************************************************************/ /*! \file CLoadable.cpp \brief Implementation for the class mapping configfile-entries to the gameoptions */ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "CLoadable.h" #include "Property.h" #include "gameoptions.h" CLoadableGameOptions::CLoadableGameOptions(CGameOptions* pOptions) : _pOptions(pOptions) { add(new IntProperty("XResolution" ,&_pOptions->xresolution)); add(new IntProperty("YResolution" ,&_pOptions->yresolution)); add(new IntProperty("MapEditor_XResolution" ,&_pOptions->mapeditor_xresolution)); add(new IntProperty("MapEditor_YResolution" ,&_pOptions->mapeditor_yresolution)); add(new IntProperty("Sound.Muted" ,&_pOptions->sound.muteEffects)); add(new IntProperty("Sound.MusicMuted" ,&_pOptions->sound.muteMusic)); add(new IntProperty("Sound.Off" ,&_pOptions->sound.off)); add(new IntProperty("Sound.EffectsVolume" ,&_pOptions->sound.soundVolume)); add(new IntProperty("Sound.MusicVolume" ,&_pOptions->sound.musicVolume)); add(new IntProperty("FastMove" ,&_pOptions->fastmove,3)); add(new IntProperty("MovementSpeed" ,&_pOptions->movespeed)); add(new IntProperty("EndTurnPrompt" ,&_pOptions->endturnquestion)); add(new IntProperty("SmallMapVisible" ,&_pOptions->smallmapactive)); add(new IntProperty("UnitsGrayAfterMove" ,&_pOptions->units_gray_after_move)); add(new IntProperty("MapZoom" ,&_pOptions->mapzoom)); add(new IntProperty("MapZoomEditor" ,&_pOptions->mapzoomeditor)); add(new IntProperty("StartupCount" ,&_pOptions->startupcount)); // add(new IntProperty("dontMarkFieldsNotAccessible_movement" ,&_pOptions->dontMarkFieldsNotAccessible_movement)); add(new IntProperty("AttackSpeed1" ,&_pOptions->attackspeed1)); add(new IntProperty("AttackSpeed2" ,&_pOptions->attackspeed2)); add(new IntProperty("AttackSpeed3" ,&_pOptions->attackspeed3)); add(new IntProperty("ForceWindowedMode" ,&_pOptions->forceWindowedMode)); add(new IntProperty("MapeditForceFullscreenMode" ,&_pOptions->mapeditForceFullscreenMode)); add(new IntProperty("AutomaticTraining" ,&_pOptions->automaticTraining )); add(new IntProperty("Mouse.ScrollButton" ,&_pOptions->mouse.scrollbutton)); add(new IntProperty("Mouse.SelectFieldButton" ,&_pOptions->mouse.fieldmarkbutton)); add(new IntProperty("Mouse.SmallGuiIconButton" ,&_pOptions->mouse.smallguibutton)); add(new IntProperty("Mouse.LargeGuiIconButton" ,&_pOptions->mouse.largeguibutton)); add(new IntProperty("Mouse.SmallGuiIconUnderMouse" ,&_pOptions->mouse.smalliconundermouse )); add(new IntProperty("Mouse.MapCenterButton" ,&_pOptions->mouse.centerbutton )); add(new IntProperty("Mouse.UnitWeaponInfoButton" ,&_pOptions->mouse.unitweaponinfo)); add(new IntProperty("Mouse.SingleClickAction" ,&_pOptions->mouse.singleClickAction)); // add(new IntProperty("Mouse.dragndropmovement" ,&_pOptions->mouse.dragndropmovement)); add(new IntProperty("Container.ProduceAmmoAutomatically" , &_pOptions->container.autoproduceammunition)); add(new IntProperty("Container.FillUnitsAutomatically" , &_pOptions->container.filleverything)); add(new IntProperty("ToolTipHelpDelay" , &_pOptions->onlinehelptime)); add(new IntProperty("SmallGuiIconOpensAfterMove" , &_pOptions->smallguiiconopenaftermove)); add(new TextProperty("DefaultPassword" , &_pOptions->defaultPassword)); add(new TextProperty("DefaultSupervisorPassword" , &_pOptions->defaultSuperVisorPassword)); add(new IntProperty("ReplayDelay" , &_pOptions->replayspeed)); add(new IntProperty("ShowUnitOwner" , &_pOptions->showUnitOwner)); add(new TextProperty("StartupMap" , &_pOptions->startupMap ) ); add(new IntProperty("DebugReplay" , &_pOptions->debugReplay ) ); add(new TextProperty("BI3.path" , &_pOptions->bi3.dir ) ); add(new IntProperty("BI3.interpolate.terrain" , &_pOptions->bi3.interpolate.terrain)); add(new IntProperty("BI3.interpolate.units" , &_pOptions->bi3.interpolate.units)); add(new IntProperty("BI3.interpolate.objects" , &_pOptions->bi3.interpolate.objects)); add(new IntProperty("BI3.interpolate.buildings" , &_pOptions->bi3.interpolate.buildings)); char buf[1000]; for ( int i = 0; i < _pOptions->getSearchPathNum(); i++ ) { sprintf(buf,"SearchPath%d", i ); add(new TextProperty(buf , &_pOptions->searchPath[i] ) ); } } CLoadableGameOptions::~CLoadableGameOptions() {}