/*! \file gameevent_dialogs.h \brief Interface to game event dialogs */ // $Id: gameevent_dialogs.h,v 1.2 2004/05/11 20:22:33 mbickel Exp $ /* This file is part of Advanced Strategic Command; http://www.asc-hq.de Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef gameevent_dialogsH #define gameevent_dialogsH #include "mappolygons.h" #include "gameevents.h" #include "dlg_box.h" #include "research.h" //! checks, which vehicle types are newly available class NewVehicleTypeDetection { bool* buf; public: NewVehicleTypeDetection( ); //! checks, which vehicle are now available that where not available when initbuffer was called. The new ones are displayed by calling #tshownewtanks void evalbuffer( void ); ~NewVehicleTypeDetection(); }; //! displays a list of vehicles that are newly available class tshownewtanks : public tdialogbox { public: void init ( bool* buf2 ); virtual void run ( void ); virtual void buttonpressed ( int id ); protected: bool* buf; int status; }; extern void showtechnology( const Technology* t); extern void selectFields( FieldAddressing::Fields& fields ); extern bool chooseWeather( int& weather ); extern bool chooseTerrain( int& terrainID ); extern bool chooseObject ( int& objectID ); extern void editpolygon (Poly_gon& poly); extern void getxy_building(int *x,int *y); extern int selectunit ( int unitnetworkid ); extern void playerselall( int *playerbitmap); extern bool chooseVehicleType( int& vehicleTypeID ); extern int selectfield(int * cx ,int * cy); #endif