## Process this file with automake to produce Makefile.in ###################################################################### ## $Id: Makefile.am,v 1.40 2005/06/12 07:33:59 mbickel Exp $ vpath %.cpp ..:../.. MAINTAINERCLEANFILES = Makefile.in INCLUDES = -I $(top_builddir) -I$(top_src_dir) \ -I$(top_builddir)/source -I$(top_src_dir)/source ## @OS_INCLUDE@ AM_CXXFLAGS = $(SDL_CFLAGS) -Dconverter $(SIGC_CFLAGS) bin_PROGRAMS = asc_demount \ asc_mount \ asc_makegfx \ asc_weaponguide # asc_viewid \ # asc_bin2text \ # asc_raw2pcx asc_demount_SOURCES = demount.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp strtmesg.cpp stringtokenizer.cpp asc_mount_SOURCES = mount.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp strtmesg.cpp stringtokenizer.cpp asc_makegfx_SOURCES = makegfx.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp #asc_viewid_SOURCES = viewid.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp #asc_bin2text_SOURCES = bin2text.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp asc_weaponguide_SOURCES = weaponguide.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp groupfile.cpp guidegenerator.cpp infopage.cpp #asc_raw2pcx_SOURCES = raw2pcx.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp asc_mount_LDADD = $(SDL_LIBS) @LDADDLIBBZ2@ $(top_builddir)/source/tools/lib/libasc_cmd.la asc_demount_LDADD = $(SDL_LIBS) @LDADDLIBBZ2@ $(top_builddir)/source/tools/lib/libasc_cmd.la asc_makegfx_LDADD = $(SDL_LIBS) $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ $(SIGC_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la #asc_viewid_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la #asc_bin2text_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la asc_weaponguide_LDADD = $(SDL_LIBS) $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ $(SIGC_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la #asc_raw2pcx_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la # vim: noexpandtab ai