/* This file is part of Advanced Strategic Command; http://www.asc-hq.de Copyright (C) 1994-2001 Martin Bickel, Marc Schellenberger and Steffen Froehlich This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Version v2.0 , change also GENERAL #include #include #include #include "../tpascal.inc" #include "../typen.h" #include "../basestrm.h" #include "../misc.h" #include "../sgstream.h" #include "../buildingtype.h" #include "../vehicletype.h" #include "../errors.h" #include "../graphicset.h" #include "../ascstring.h" #include "../itemrepository.h" #include "../strtmesg.h" #include "../basegfx.h" #include "../loadpcx.h" #include "infopage.h" #include "guidegenerator.h" #ifdef WIN32 #undef main #endif // including the command line parser, which is generated by genparse #include "../clparser/weaponguide.cpp" int main(int argc, char *argv[] ) { Cmdline cl ( argc, argv ); if ( cl.v() ) { cout << argv[0] << " " << getVersionString() << endl; exit(0); } cout << "*******Starting guide generation*******" << endl; verbosity = cl.r(); initFileIO( cl.c(), 4 ); // passing the filename from the command line options ASCString prefixDir = cl.d(); if ( !prefixDir.empty() ) appendbackslash ( prefixDir ); #ifdef _WIN32_ ASCString tempPath = getenv("temp"); appendbackslash(tempPath); #else ASCString tempPath = "/tmp/"; #endif printf("Loading data for generating unit documentation. Please wait..."); loadpalette(); printf("."); loadbi3graphics(); printf("."); loadAllData( false ); printf("."); loadUnitSets(); printf("."); char* wildcard; if ( cl.next_param() < argc ) { wildcard = argv[cl.next_param()]; // if a command line parameter is specified, use it as wildcard // for example: weaponguide s*.veh } else { wildcard = "*"; // else use all verhicles } BuildingGuideGen gen(prefixDir, cl.m(), cl.s(), cl.t(), cl.roottech(), cl.i(), cl.l(), !cl.b(), !cl.writeall()); gen.processSubjects(); cout << "*******Buildings done*******" << endl; UnitGuideGen unitGen(prefixDir, cl.m(), cl.s(), cl.t(), cl.roottech(), cl.i(), cl.l(), !cl.writeall()); unitGen.processSubjects(); cout << "*******Units done*******" << endl; cout << "******Guide generated*******" << endl; return 0; };