## Process this file with automake to produce Makefile.in ###################################################################### ## $Id: Makefile.am,v 1.22 2005/05/29 15:42:28 mbickel Exp $ vpath %.cpp ../.. MAINTAINERCLEANFILES = Makefile.in INCLUDES = -I$(top_builddir) -I$(top_src_dir) \ -I$(top_builddir)/source -I$(top_src_dir)/source AM_CXXFLAGS = $(SDL_CFLAGS) -Dkarteneditor -DNEWKEYB $(PARAGUI_CFLAGS) $(SIGC_CFLAGS) bin_PROGRAMS = asc_mapedit #asc_map2pcx asc_mapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp \ edselfnt.cpp edmisc.cpp typen.cpp strtmesg.cpp stack.cpp \ spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp \ loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp \ attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp \ Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp \ mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp \ password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp \ vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp textfileparser.cpp \ terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp \ stringtokenizer.cpp music.cpp messages.cpp paradialog.cpp \ textfile_evaluation.cpp containerbasetype.cpp soundList.cpp simplestream.cpp \ mappolygons.cpp prehistoricevents.cpp gameevents.cpp gameeventsystem.cpp \ gameevent_dialogs.cpp clipboard.cpp asc_mapedit_LDADD = $(top_builddir)/source/sdl/libsdl.la \ $(top_builddir)/source/libs/triangul/libtriangul.la @LDADDLIBBZ2@ \ $(PARAGUI_LIBS) $(SIGC_LIBS) $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la \ $(SDL_LIBS) #asc_map2pcx_SOURCES = map2pcx.cpp typen.cpp strtmesg.cpp \ #stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp \ #loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp \ #basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp \ #gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp \ #mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp \ #password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp \ #vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp textfileparser.cpp \ #terraintype.cpp objecttype.cpp textfiletags.cpp itemrepository.cpp \ #stringtokenizer.cpp music.cpp messages.cpp paradialog.cpp \ #textfile_evaluation.cpp containerbasetype.cpp soundList.cpp simplestream.cpp \ #mappolygons.cpp prehistoricevents.cpp gameevents.cpp gameeventsystem.cpp \ #gameevent_dialogs.cpp clipboard.cpp #asc_map2pcx_LDADD = $(top_builddir)/source/libs/triangul/libtriangul.la \ #$(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ $(PARAGUI_LIBS) \ #$(SIGC_LIBS) # vim: noexpandtab ai