# --------------------------------------------------------------------------- !if !$d(BCB) BCB = $(MAKEDIR)\.. !endif # --------------------------------------------------------------------------- # IDE SECTION # --------------------------------------------------------------------------- # The following section of the project makefile is managed by the BCB IDE. # It is recommended to use the IDE to change any of the values in this # section. # --------------------------------------------------------------------------- VERSION = BCB.06.00 # --------------------------------------------------------------------------- PROJECT = asc.exe OBJFILES = obj\SDL_main.obj obj\CLoadable.obj obj\getopt.obj obj\getopt1.obj \ obj\Named.obj obj\Property.obj obj\PropertyGroup.obj obj\astar2.obj \ obj\ascstring.obj obj\attack.obj obj\basegfx.obj obj\basestrm.obj \ obj\building.obj obj\buildings.obj obj\buildingtype.obj \ obj\containerbase.obj obj\containerbasetype.obj obj\controls.obj \ obj\dashboard.obj obj\dialog.obj obj\dlg_box.obj obj\gamedlg.obj \ obj\gamemap.obj obj\gameoptions.obj obj\graphicset.obj obj\gui.obj \ obj\itemrepository.obj obj\loadbi3.obj obj\loaders.obj obj\loadpcxc.obj \ obj\mapalgorithms.obj obj\mapdisplay.obj obj\messages.obj obj\misc.obj \ obj\music.obj obj\network.obj obj\networkdata.obj obj\newfont.obj \ obj\objecttype.obj obj\palette.obj obj\paradialog.obj obj\password.obj \ obj\password_dialog.obj obj\pd.obj obj\replay.obj obj\research.obj \ obj\resourcenet.obj obj\SDLStretch.obj obj\asc_IMG_jpg.obj obj\events.obj \ obj\graphics.obj obj\loadimage.obj obj\sound.obj obj\sg.obj \ obj\sgstream.obj obj\soundList.obj obj\spfst.obj obj\stack.obj \ obj\stringtokenizer.obj obj\strtmesg.obj obj\terraintype.obj \ obj\textfile_evaluation.obj obj\textfileparser.obj obj\textfiletags.obj \ obj\typen.obj obj\unitctrl.obj obj\vehicle.obj obj\vehicletype.obj \ obj\viewcalculation.obj obj\messagedlg.obj obj\simplestream.obj \ obj\gameevents.obj obj\Singleton.obj obj\prehistoricevents.obj \ obj\mappolygons.obj obj\gameeventsystem.obj obj\gameevent_dialogs.obj \ obj\statisticdialog.obj RESFILES = MAINSOURCE = asc.bpf RESDEPEN = $(RESFILES) LIBFILES = ..\..\..\..\Expat\Libs\exp.lib ..\..\..\..\SDL_image\bin\SDL_image.lib \ ..\..\..\..\SDL_mixer\bin\SDL_mixer.LIB \ ..\..\..\..\freetype2\objs\freetype.lib \ ..\..\..\..\paragui\borland\Paragui.lib ..\..\..\..\sdl\bin\sdl.lib \ ..\..\AI\ai.lib ..\..\libs\bzlib\win\bzlib.lib \ ..\..\libs\jpeg-6b\libjpeg.lib ..\..\libs\sdlmm\SDLmm.lib \ ..\..\libs\triangul\win32\triangulation.lib \ ..\..\libs\libsigc++\libsigcpp.lib IDLFILES = IDLGENFILES = LIBRARIES = vcl.lib rtl.lib PACKAGES = rtl.bpi vcl.bpi vclx.bpi bcbsmp.bpi dclocx.bpi SPARELIBS = rtl.lib vcl.lib DEFFILE = OTHERFILES = # --------------------------------------------------------------------------- DEBUGLIBPATH = $(BCB)\lib\debug RELEASELIBPATH = $(BCB)\lib\release USERDEFINES = HEXAGON;sgmain;FREEMAPZOOM;_WIN32_;NEWKEYB;_SDL_;_NOASM_;WIN32;_DEBUG SYSDEFINES = NO_STRICT;_NO_VCL INCLUDEPATH = ..\..\libs\loki;..\..\..\..\..\Borland\CBuilder6\Projects;..\..;..\..\LIBS\getopt;..\..\AI;..\..\..\..\sdl\include;..\..\sdl;..\..\..\..\sdl_mixer;..\..\..\..\sdl\src\main\win32;$(BCB)\include;$(BCB)\include\vcl;..\..\..\..\SDLmm\src;..\..\..\..\SDL_image;..\..\..\..\paragui\include;..\..\..\..\freetype2\include;..\..\libs\libsigc++ LIBPATH = ..\..\libs\loki;..\..\..\..\..\Borland\CBuilder6\Projects;..\..;..\..\LIBS\getopt;..\..\AI;C:\BORLAND\CBuilder5\Projects;..\..\sdl;..\..\..\..\sdl\src\main\win32;$(BCB)\lib\obj;$(BCB)\lib WARNINGS= -w-pck -w-par -w-8027 -w-8026 -w-csu -w-big PATHCPP = .;..\..\..\..\sdl\src\main\win32;..\..;..\..\LIBS\getopt;..\..\sdl;..\..\libs\loki PATHASM = .; PATHPAS = .; PATHRC = .; PATHOBJ = .;$(LIBPATH) # --------------------------------------------------------------------------- CFLAG1 = -Od -Q -Vx -Ve -X- -r- -a1 -5 -b -k -y -v -vi- -tW -tWM -c -K IDLCFLAGS = PFLAGS = -N2obj -N0obj -$Y+ -$W -$O- -$A8 -v -JPHNE -M RFLAGS = AFLAGS = /mx /w2 /zi LFLAGS = -Iobj -D"" -aa -Tpe -GD -s -Gn -M -v # --------------------------------------------------------------------------- ALLOBJ = c0w32.obj $(OBJFILES) ALLRES = $(RESFILES) ALLLIB = $(LIBFILES) import32.lib cw32mt.lib # --------------------------------------------------------------------------- !ifdef IDEOPTIONS [Version Info] IncludeVerInfo=0 AutoIncBuild=0 MajorVer=1 MinorVer=0 Release=0 Build=0 Debug=0 PreRelease=0 Special=0 Private=0 DLL=0 [Version Info Keys] CompanyName= FileDescription= FileVersion=1.0.0.0 InternalName= LegalCopyright= LegalTrademarks= OriginalFilename= ProductName= ProductVersion=1.0.0.0 Comments= [Debugging] DebugSourceDirs=$(BCB)\source\vcl !endif # --------------------------------------------------------------------------- # MAKE SECTION # --------------------------------------------------------------------------- # This section of the project file is not used by the BCB IDE. It is for # the benefit of building from the command-line using the MAKE utility. # --------------------------------------------------------------------------- .autodepend # --------------------------------------------------------------------------- !if "$(USERDEFINES)" != "" AUSERDEFINES = -d$(USERDEFINES:;= -d) !else AUSERDEFINES = !endif !if !$d(BCC32) BCC32 = bcc32 !endif !if !$d(CPP32) CPP32 = cpp32 !endif !if !$d(DCC32) DCC32 = dcc32 !endif !if !$d(TASM32) TASM32 = tasm32 !endif !if !$d(LINKER) LINKER = ilink32 !endif !if !$d(BRCC32) BRCC32 = brcc32 !endif # --------------------------------------------------------------------------- !if $d(PATHCPP) .PATH.CPP = $(PATHCPP) .PATH.C = $(PATHCPP) !endif !if $d(PATHPAS) .PATH.PAS = $(PATHPAS) !endif !if $d(PATHASM) .PATH.ASM = $(PATHASM) !endif !if $d(PATHRC) .PATH.RC = $(PATHRC) !endif !if $d(PATHOBJ) .PATH.OBJ = $(PATHOBJ) !endif # --------------------------------------------------------------------------- $(PROJECT): $(OTHERFILES) $(IDLGENFILES) $(OBJFILES) $(RESDEPEN) $(DEFFILE) $(BCB)\BIN\$(LINKER) @&&! $(LFLAGS) -L$(LIBPATH) + $(ALLOBJ), + $(PROJECT),, + $(ALLLIB), + $(DEFFILE), + $(ALLRES) ! # --------------------------------------------------------------------------- .pas.hpp: $(BCB)\BIN\$(DCC32) $(PFLAGS) -U$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -O$(INCLUDEPATH) --BCB {$< } .pas.obj: $(BCB)\BIN\$(DCC32) $(PFLAGS) -U$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -O$(INCLUDEPATH) --BCB {$< } .cpp.obj: $(BCB)\BIN\$(BCC32) $(CFLAG1) $(WARNINGS) -I$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -n$(@D) {$< } .c.obj: $(BCB)\BIN\$(BCC32) $(CFLAG1) $(WARNINGS) -I$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -n$(@D) {$< } .c.i: $(BCB)\BIN\$(CPP32) $(CFLAG1) $(WARNINGS) -I$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -n. {$< } .cpp.i: $(BCB)\BIN\$(CPP32) $(CFLAG1) $(WARNINGS) -I$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -n. {$< } .asm.obj: $(BCB)\BIN\$(TASM32) $(AFLAGS) -i$(INCLUDEPATH:;= -i) $(AUSERDEFINES) -d$(SYSDEFINES:;= -d) $<, $@ .rc.res: $(BCB)\BIN\$(BRCC32) $(RFLAGS) -I$(INCLUDEPATH) -D$(USERDEFINES);$(SYSDEFINES) -fo$@ $< # --------------------------------------------------------------------------- obj\basestrm.obj: ..\..\basestrm.cpp $(BCB)\BIN\$(BCC32) $(CFLAG1) -I$(INCLUDEPATH) -D$(USERDEFINES) -D$(SYSDEFINES) -n$(@D) {$** }