# **Skill File For The Cube Bots** # # # Credits: Shad0w : Description is based on his work. # # # FILE DESCRIPTION: # # Lines starting with a # and blank lines will be ignored. In this file you # can modify the reaction delays and aim speeds used by the bots. If this file # doesnt exist default settings will be used. # # BOT SKILL VARIABLE NOTES: # # min_XXX is the minimum amount of time\distance\degrees before a bot will respond # max_XXX is the maximum amount of time\distance\degrees a bot will respond # # # BOT AIM VARIABLE NOTES: # # The offset and the aim speed are more base values. When a bot has to turn little the aimspeed # and the aim offset will be lower(so he will aim more precise) and when a bot has to turn much # the aimspeed and aim offset will be higher(so he will aim fast but inaccurate). # # # BOT SKILL VARIABLES: # # min_x_aim_offset and # max_x_aim_offset and # min_y_aim_offset and # max_y_aim_offset and # Description = Sets the aim offset. This is the percentage of the difference between # the current angle and the ideal angle. x = vertical angle, y = horizontal angle. # Unit of Measure = Percentage (highest value is 100) # # min_x_aim_speed and # max_x_aim_speed and # min_y_aim_speed and # max_y_aim_speed : # Description = Sets the degrees a bot will turn in one second. x = vertical angle, y = horizontal angle. # Unit of Measure = Degrees # # min_attack_delay and # max_attack_delay : # Description = Amount of seconds the bot will wait after he attacks again. # Unit of Measure = Seconds # # min_enemy_search_delay and # max_enemy_search_delay : # Description = The time it takes for a bot to find a new enemy once their previous enemy is lost. # Unit of Measure = Seconds # # can_predict_position : # Description = Sets if the bot will predict their enemy's position. # Unit of Measure = Bool(1 = on, 0 = off) # # can_circle_strafe : # Description = Sets if the bot will circle strafe around their enemy. # Unit of Measure = Bool(1 = on, 0 = off) # # can_search_items_in_combat : # Description = Sets if the bot will search for items when he has an enemy. # Unit of Measure = Bool(1 = on, 0 = off) # # can_predict_position : # Description = Sets if the bot will predict their enemy's position. # Unit of Measure = Bool(1 = on, 0 = off) # # shoot_at_feet_percent # Description = Sets the percentage the bot will shoot at the enemies feet when using # a weapon like a rocket launcher. # Unit of Measure = Percentage (highest value is 100) # # max_hear_volume # Description = Sets 'how much' the bot can hear, how lower the value, how lower the max distance a # bot can still hear a sound. # Unit of Measure = Integer (100 is max). # # # SKILL LEVELS: # # There are five skill levels to edit (and choose from ingame). SKILL1 is the highest skill level # while SKILL5 is the lowest skill level. # #----------------------------------------------------------------------------------------------- [SKILL1] min_x_aim_speed 330 max_x_aim_speed 355 min_y_aim_speed 350 max_y_aim_speed 375 min_x_aim_offset 15 max_x_aim_offset 20 min_y_aim_offset 10 max_y_aim_offset 15 min_attack_delay 0.1 max_attack_delay 0.4 min_enemy_search_delay 0.09 max_enemy_search_delay 0.12 can_predict_position 1 can_circle_strafe 1 can_search_items_in_combat 1 shoot_at_feet_percent 85 max_hear_volume 75 [SKILL2] min_general_delay 0.035 max_general_delay 0.045 min_x_aim_speed 250 max_x_aim_speed 265 min_y_aim_speed 260 max_y_aim_speed 280 min_x_aim_offset 20 max_x_aim_offset 25 min_y_aim_offset 15 max_y_aim_offset 20 min_attack_delay 0.3 max_attack_delay 0.6 min_enemy_search_delay 0.12 max_enemy_search_delay 0.17 can_predict_position 1 can_circle_strafe 1 can_search_items_in_combat 1 shoot_at_feet_percent 60 max_hear_volume 60 [SKILL3] min_x_aim_speed 190 max_x_aim_speed 225 min_y_aim_speed 210 max_y_aim_speed 240 min_x_aim_offset 25 max_x_aim_offset 30 min_y_aim_offset 20 max_y_aim_offset 25 min_attack_delay 0.5 max_attack_delay 1.1 min_enemy_search_delay 0.18 max_enemy_search_delay 0.22 can_predict_position 0 can_circle_strafe 1 can_search_items_in_combat 0 shoot_at_feet_percent 25 max_hear_volume 40 [SKILL4] min_x_aim_speed 155 max_x_aim_speed 170 min_y_aim_speed 175 max_y_aim_speed 195 min_x_aim_offset 30 max_x_aim_offset 35 min_y_aim_offset 25 max_y_aim_offset 30 min_attack_delay 1.2 max_attack_delay 1.6 min_enemy_search_delay 0.25 max_enemy_search_delay 0.30 can_predict_position 0 can_circle_strafe 0 can_search_items_in_combat 0 shoot_at_feet_percent 10 max_hear_volume 30 [SKILL5] min_x_aim_speed 60 max_x_aim_speed 90 min_y_aim_speed 80 max_y_aim_speed 110 min_x_aim_offset 35 max_x_aim_offset 40 min_y_aim_offset 30 max_y_aim_offset 35 min_attack_delay 1.5 max_attack_delay 2.0 min_enemy_search_delay 0.30 max_enemy_search_delay 0.36 can_predict_position 0 can_circle_strafe 0 can_search_items_in_combat 0 shoot_at_feet_percent 0 max_hear_volume 15