registersound "player/jump" //S_JUMP registersound "player/land" //S_LAND registersound "weapon/knife" //S_KNIFE registersound "weapon/usp" //S_PISTOL registersound "weapon/pistol_reload" //S_RPISTOL registersound "weapon/shotgun" //S_SHOTGUN registersound "weapon/shotgun_reload" //S_RSHOTGUN registersound "weapon/sub" //S_SUBGUN registersound "weapon/sub_reload" //S_RSUBGUN registersound "weapon/sniper" //S_SNIPER registersound "weapon/sniper_reload" //S_RSNIPER registersound "weapon/auto" //S_ASSAULT registersound "weapon/auto_reload" //S_RASSAULT registersound "misc/pickup_ammo_clip" //S_ITEMAMMO registersound "misc/pickup_health" //S_ITEMHEALTH registersound "misc/pickup_armour" //S_ITEMARMOUR registersound "misc/tick9" //S_ITEMPUP registersound "weapon/clip_empty" //S_NOAMMO registersound "misc/tick11" //S_PUPOUT registersound "player/pain1" //S_PAIN1 registersound "player/pain2" //S_PAIN2 registersound "player/pain3" //S_PAIN3 registersound "player/pain4" //S_PAIN4 registersound "player/pain5" //S_PAIN5 registersound "player/pain6" //S_PAIN6 registersound "player/die1" //S_DIE1 registersound "player/die2" //S_DIE2 registersound "weapon/grenade_exp" //S_FEXPLODE registersound "player/splash1" //S_SPLASH1 registersound "player/splash2" //S_SPLASH2 registersound "ppm/deathr" //S_GRUNT1 16 registersound "ppm/paine" //S_GRUNT2 registersound "ppm/deathe" //S_RUMBLE registersound "ctf/flagdrop" //S_FLAGDROP registersound "ctf/flagpickup" //S_FLAGPICKUP registersound "ctf/flagreturn" //S_FLAGRETURN registersound "ctf/flagscore" //S_FLAGSCORE registersound "weapon/grenade_pull" // S_GRENADEPULL registersound "weapon/grenade_throw" // S_GRENADETHROW registersound "weapon/pistol_akreload" // S_RAKIMBO registersound "misc/change_gun" // S_GUNCHANGE registersound "player/gib" // S_GIB registersound "misc/headshot" // S_HEADSHOT alias fade [ // 0=in, 1=out alias stepsize 5 alias numsteps (div $maxmusicvol $stepsize) loop (+ $numsteps 1) [ alias curvol (* $i $stepsize) if (= $arg1 1) [ alias curvol (- $maxmusicvol $curvol) ] concat musicvol ($curvol) sleep (* $i 100) $s ] ]