Index of /ports/games/assaultcube/work/AssaultCube/source

      Name                    Last modified       Size  Description

[DIR] Parent Directory 04-Jun-2007 14:59 - [DIR] enet/ 02-Jan-2008 22:06 - [DIR] include/ 04-Jun-2007 14:11 - [DIR] lib/ 04-Jun-2007 14:11 - [DIR] src/ 05-Jun-2007 17:42 - [DIR] vcpp/ 04-Jun-2007 14:11 - [DIR] xcode/ 04-Jun-2007 14:11 - [   ] AUTHORS 23-Jun-2005 14:53 1k [   ] LICENSE 23-Jun-2005 14:50 6k

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor).



AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com



Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com



pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net



Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org



Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.