// // C++ Implementation: bot // // Description: // // Header specific for AC_CUBE // // Author: Rick // // // #ifndef AC_BOT_H #define AC_BOT_H #ifdef AC_CUBE #define MAX_WEAPONS 7 class CACBot: public CBot { public: friend class CBotManager; friend class CWaypointClass; virtual void CheckItemPickup(void); // AI Functions virtual bool ChoosePreferredWeapon(void); void Reload(int Gun); virtual entity *SearchForEnts(bool bUseWPs, float flRange=9999.0f, float flMaxHeight=JUMP_HEIGHT); virtual bool HeadToTargetEnt(void); virtual bool DoSPStuff(void); virtual void Spawn(void); }; inline void AddScreenText(char *t, ...) {}; // UNDONE inline void AddDebugText(char *t, ...) {}; // UNDONE #endif #endif