// client.cpp, mostly network related client game code #include "cube.h" #include "bot/bot.h" VAR(connected, 1, 0, 0); ENetHost *clienthost = NULL; ENetPeer *curpeer = NULL, *connpeer = NULL; int connmillis = 0, connattempts = 0, discmillis = 0; bool c2sinit = false; // whether we need to tell the other clients our stats int getclientnum() { return player1 ? player1->clientnum : -1; } bool multiplayer(bool msg) { // check not correct on listen server? if(curpeer && msg) conoutf("operation not available in multiplayer"); return curpeer!=NULL; } bool allowedittoggle() { bool allow = !curpeer || gamemode==1; if(!allow) conoutf("editing in multiplayer requires coopedit mode (1)"); return allow; } void setrate(int rate) { if(!curpeer) return; enet_host_bandwidth_limit(clienthost, rate, rate); } VARF(rate, 0, 0, 25000, setrate(rate)); void throttle(); VARF(throttle_interval, 0, 5, 30, throttle()); VARF(throttle_accel, 0, 2, 32, throttle()); VARF(throttle_decel, 0, 2, 32, throttle()); void throttle() { if(!curpeer) return; ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32); enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel); } string clientpassword = ""; void abortconnect() { if(!connpeer) return; if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer); connpeer = NULL; if(curpeer) return; enet_host_destroy(clienthost); clienthost = NULL; } void connects(char *servername, char *password) { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } s_strcpy(clientpassword, password ? password : ""); ENetAddress address; address.port = CUBE_SERVER_PORT; if(servername) { addserver(servername); conoutf("attempting to connect to %s", servername); if(!resolverwait(servername, &address)) { conoutf("\f3could not resolve server %s", servername); return; } } else { conoutf("attempting to connect over LAN"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) clienthost = enet_host_create(NULL, 2, rate, rate); if(clienthost) { connpeer = enet_host_connect(clienthost, &address, 3); enet_host_flush(clienthost); connmillis = lastmillis; connattempts = 0; } else conoutf("\f3could not connect to server"); } void connectadmin(char *servername, char *password) { if(!password) return; connects(servername, password); if(clienthost) addmsg(SV_SETADMIN, "ris", 1, password); // in case the server is not private locked or pwd protected } void lanconnect() { connects(0); } void disconnect(int onlyclean, int async) { bool cleanup = onlyclean!=0; if(curpeer) { if(!discmillis) { enet_peer_disconnect(curpeer, DISC_NONE); enet_host_flush(clienthost); discmillis = lastmillis; } if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED) { if(async) return; enet_peer_reset(curpeer); } curpeer = NULL; discmillis = 0; connected = 0; conoutf("disconnected"); cleanup = true; } else if(demoplayback) { // todo: additional cleanups cleanup = true; } if(cleanup) { stop(); c2sinit = false; player1->clientnum = -1; player1->lifesequence = 0; player1->clientrole = CR_DEFAULT; if(m_botmode) BotManager.EndMap(); loopv(players) zapplayer(players[i]); localdisconnect(); } if(!connpeer && clienthost) { enet_host_destroy(clienthost); clienthost = NULL; } if(!onlyclean) localconnect(); } void trydisconnect() { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); return; } if(!curpeer) { conoutf("not connected"); return; } conoutf("attempting to disconnect..."); disconnect(0, !discmillis); } void toserver(char *text) { bool toteam = text && text[0] == '%'; if(toteam) text++; conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, text); addmsg(toteam ? SV_TEAMTEXT : SV_TEXT, "rs", text); } void echo(char *text) { conoutf("%s", text); } COMMAND(echo, ARG_VARI); COMMANDN(say, toserver, ARG_VARI); COMMANDN(connect, connects, ARG_2STR); COMMAND(connectadmin, ARG_2STR); COMMAND(lanconnect, ARG_NONE); COMMANDN(disconnect, trydisconnect, ARG_NONE); // collect c2s messages conveniently vector messages; void addmsg(int type, const char *fmt, ...) { if(demoplayback) return; static uchar buf[MAXTRANS]; ucharbuf p(buf, MAXTRANS); putint(p, type); int numi = 1, nums = 0; bool reliable = false; if(fmt) { va_list args; va_start(args, fmt); while(*fmt) switch(*fmt++) { case 'r': reliable = true; break; case 'i': { int n = isdigit(*fmt) ? *fmt++-'0' : 1; loopi(n) putint(p, va_arg(args, int)); numi += n; break; } case 's': sendstring(va_arg(args, const char *), p); nums++; break; } va_end(args); } int num = nums?0:numi; if(num!=msgsizelookup(type)) { s_sprintfd(s)("inconsistant msg size for %d (%d != %d)", type, num, msgsizelookup(type)); fatal(s); } int len = p.length(); messages.add(len&0xFF); messages.add((len>>8)|(reliable ? 0x80 : 0)); loopi(len) messages.add(buf[i]); } static int lastupdate = 0, lastping = 0, laststate = -1; bool senditemstoserver = false; // after a map change, since server doesn't have map data void sendpackettoserv(int chan, ENetPacket *packet) { if(curpeer) enet_peer_send(curpeer, chan, packet); else localclienttoserver(chan, packet); } void c2skeepalive() { if(clienthost) enet_host_service(clienthost, NULL, 0); } extern string masterpwd; void c2sinfo(playerent *d) // send update to the server { if(d->clientnum<0) return; // we haven't had a welcome message from the server yet if(lastmillis-lastupdate<40) return; // don't update faster than 25fps bool hasmsg = gun_changed || senditemstoserver || !c2sinit || messages.length() || lastmillis-lastping>250; // limit updates for dead players to the ping rate of 4fps, as above if(!hasmsg && laststate==CS_DEAD && player1->state==CS_DEAD) return; laststate = player1->state; ENetPacket *packet = enet_packet_create(NULL, 100, 0); ucharbuf q(packet->data, packet->dataLength); putint(q, SV_POS); putint(q, d->clientnum); putuint(q, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes putuint(q, (int)(d->o.y*DMF)); putuint(q, (int)(d->o.z*DMF)); putuint(q, (int)(d->yaw*DAF)); putint(q, (int)(d->pitch*DAF)); putint(q, (int)(d->roll*DAF)); putint(q, (int)(d->vel.x*DVF)); // quantize to 1/100, almost always 1 byte putint(q, (int)(d->vel.y*DVF)); putint(q, (int)(d->vel.z*DVF)); // pack rest in 1 int: strafe:2, move:2, onfloor:1, state:3, onladder: 1 putint(q, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | ((editmode ? CS_EDITING : d->state)<<5) | (((int)d->onladder)<<8) ); enet_packet_resize(packet, q.length()); incomingdemodata(0, q.buf, q.length(), true); sendpackettoserv(0, packet); bool serveriteminitdone = false; if(hasmsg) { packet = enet_packet_create (NULL, MAXTRANS, 0); ucharbuf p(packet->data, packet->dataLength); if(!c2sinit) // tell other clients who I am { packet->flags = ENET_PACKET_FLAG_RELIABLE; c2sinit = true; if(clientpassword[0]) { putint(p, SV_PWD); sendstring(clientpassword, p); clientpassword[0] = 0; } putint(p, SV_INITC2S); sendstring(player1->name, p); sendstring(player1->team, p); putint(p, player1->skin); putint(p, player1->lifesequence); } if(gun_changed) { packet->flags = ENET_PACKET_FLAG_RELIABLE; putint(p, SV_WEAPCHANGE); putint(p, player1->gunselect); gun_changed = false; } if(senditemstoserver) { packet->flags = ENET_PACKET_FLAG_RELIABLE; putint(p, SV_ITEMLIST); if(!m_noitems) putitems(p); putint(p, -1); senditemstoserver = false; serveriteminitdone = true; } int i = 0; while(i < messages.length()) // send messages collected during the previous frames { int len = messages[i] | ((messages[i+1]&0x7F)<<8); if(p.remaining() < len) break; if(messages[i+1]&0x80) packet->flags = ENET_PACKET_FLAG_RELIABLE; p.put(&messages[i+2], len); i += 2 + len; } messages.remove(0, i); if(lastmillis-lastping>250) { putint(p, SV_PING); putint(p, lastmillis); lastping = lastmillis; } if(!p.length()) enet_packet_destroy(packet); else { enet_packet_resize(packet, p.length()); incomingdemodata(42, p.buf, p.length()); sendpackettoserv(1, packet); } } if(clienthost) enet_host_flush(clienthost); lastupdate = lastmillis; if(serveriteminitdone) loadgamerest(); // hack } void gets2c() // get updates from the server { ENetEvent event; if(!clienthost) return; if(connpeer && lastmillis/3000 > connmillis/3000) { conoutf("attempting to connect..."); connmillis = lastmillis; ++connattempts; if(connattempts > 3) { conoutf("\f3could not connect to server"); abortconnect(); return; } } while(clienthost!=NULL && enet_host_service(clienthost, &event, 0)>0) switch(event.type) { case ENET_EVENT_TYPE_CONNECT: disconnect(1); curpeer = connpeer; connpeer = NULL; connected = 1; conoutf("connected to server"); throttle(); if(rate) setrate(rate); if(editmode) toggleedit(); break; case ENET_EVENT_TYPE_RECEIVE: if(discmillis) conoutf("attempting to disconnect..."); else localservertoclient(event.channelID, event.packet->data, (int)event.packet->dataLength); enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: extern const char *disc_reason(int reason); if(event.data>=DISC_NUM) event.data = DISC_NONE; if(event.peer==connpeer) { conoutf("\f3could not connect to server"); abortconnect(); } else { if(!discmillis || event.data) conoutf("\f3server network error, disconnecting (%s) ...", disc_reason(event.data)); disconnect(); } return; default: break; } } // sendmap/getmap commands, should be replaced by more intuitive map downloading cvector securemaps; void clearsecuremaps() { securemaps.deletecontentsa(); } void securemap(char *map) { if(map) securemaps.add(newstring(map)); } bool securemapcheck(char *map) { if(strstr(map, "maps/")==map || strstr(map, "maps\\")==map) map += strlen("maps/"); loopv(securemaps) if(!strcmp(securemaps[i], map)) { conoutf("\f3map %s is secured, you can not send or overwrite it", map); return true; } return false; } void sendmap(char *mapname) { if(*mapname) { save_world(mapname); changemap(mapname); } mapname = getclientmap(); if(securemapcheck(mapname)) return; int mapsize; uchar *mapdata = readmap(mapname, &mapsize); if(!mapdata) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_SENDMAP); sendstring(mapname, p); putint(p, mapsize); if(65535 - p.length() < mapsize) { conoutf("map %s is too large to send", mapname); delete[] mapdata; enet_packet_destroy(packet); return; } p.put(mapdata, mapsize); delete[] mapdata; enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); conoutf("sending map %s to server...", mapname); s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname); toserver(msg); } void getmap() { if(securemapcheck(getclientmap())) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_RECVMAP); enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); conoutf("requesting map from server..."); } COMMAND(sendmap, ARG_1STR); COMMAND(getmap, ARG_NONE); COMMAND(clearsecuremaps, ARG_NONE); COMMAND(securemap, ARG_1STR);