struct md2; md2 *loadingmd2 = 0; static inline bool htcmp(const vertmodel::tcvert &x, const vertmodel::tcvert &y) { return x.u==y.u && x.v==y.v && x.index==y.index; } static inline uint hthash(const vertmodel::tcvert &x) { return x.index; } struct md2 : vertmodel { struct md2_header { int magic; int version; int skinwidth, skinheight; int framesize; int numskins, numvertices, numtexcoords; int numtriangles, numglcommands, numframes; int offsetskins, offsettexcoords, offsettriangles; int offsetframes, offsetglcommands, offsetend; }; struct md2_vertex { uchar vertex[3], normalindex; }; struct md2_frame { float scale[3]; float translate[3]; char name[16]; }; md2(const char *name) : vertmodel(name) {} int type() { return MDL_MD2; } struct md2part : part { void gentcverts(int *glcommands, vector &tcverts, vector &tris) { hashtable tchash; vector idxs; for(int *command = glcommands; (*command)!=0;) { int numvertex = *command++; bool isfan; if(isfan = (numvertex<0)) numvertex = -numvertex; idxs.setsizenodelete(0); loopi(numvertex) { union { int i; float f; } u, v; u.i = *command++; v.i = *command++; tcvert tckey = { u.f, v.f, (ushort)*command++ }; int *idx = tchash.access(tckey); if(!idx) { idx = &tchash[tckey]; *idx = tcverts.length(); tcverts.add(tckey); } idxs.add(*idx); } loopi(numvertex-2) { tri &t = tris.add(); if(isfan) { t.vert[0] = idxs[0]; t.vert[1] = idxs[i+1]; t.vert[2] = idxs[i+2]; } else loopk(3) t.vert[k] = idxs[i&1 && k ? i+(1-(k-1))+1 : i+k]; } } } bool load(char *path) { if(filename) return true; FILE *file = fopen(path, "rb"); if(!file) return false; md2_header header; fread(&header, sizeof(md2_header), 1, file); endianswap(&header, sizeof(int), sizeof(md2_header)/sizeof(int)); if(header.magic!=844121161 || header.version!=8) { fclose(file); return false; } numframes = header.numframes; mesh &m = *new mesh; meshes.add(&m); int *glcommands = new int[header.numglcommands]; fseek(file, header.offsetglcommands, SEEK_SET); int numglcommands = (int)fread(glcommands, sizeof(int), header.numglcommands, file); endianswap(glcommands, sizeof(int), numglcommands); if(numglcommands < header.numglcommands) memset(&glcommands[numglcommands], 0, (header.numglcommands-numglcommands)*sizeof(int)); vector tcgen; vector trigen; gentcverts(glcommands, tcgen, trigen); delete[] glcommands; m.numtcverts = tcgen.length(); m.tcverts = new tcvert[m.numtcverts]; memcpy(m.tcverts, tcgen.getbuf(), m.numtcverts*sizeof(tcvert)); m.numtris = trigen.length(); m.tris = new tri[m.numtris]; memcpy(m.tris, trigen.getbuf(), m.numtris*sizeof(tri)); m.numverts = header.numvertices; m.verts = new vec[m.numverts*numframes]; int frame_offset = header.offsetframes; vec *curvert = m.verts; loopi(header.numframes) { md2_frame frame; fseek(file, frame_offset, SEEK_SET); fread(&frame, sizeof(md2_frame), 1, file); endianswap(&frame, sizeof(float), 6); loopj(header.numvertices) { md2_vertex v; fread(&v, sizeof(md2_vertex), 1, file); *curvert++ = vec(v.vertex[0]*frame.scale[0]+frame.translate[0], -(v.vertex[1]*frame.scale[1]+frame.translate[1]), v.vertex[2]*frame.scale[2]+frame.translate[2]); } frame_offset += header.framesize; } fclose(file); filename = newstring(path); return true; } void getdefaultanim(animstate &as, int anim, int varseed) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 21 23 24 // I R A P P P J L F S T W P CI CW CA CP CD D D D LD LD LD F static int frame[] = { 0, 40, 46, 54, 58, 62, 66, 69, 72, 84, 95, 112,123,135,154,160,169,173,178,184,190,183,189,197, 0 }; static int range[] = { 40, 6, 8, 4, 4, 4, 3, 3, 12, 11, 17, 11, 12, 19, 6, 9, 4, 5, 6, 6, 8, 1, 1, 1, 7 }; static int animfr[] = { 0, 1, 2, 3, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 21, 24 }; if((size_t)anim >= sizeof(animfr)/sizeof(animfr[0])) { as.frame = 0; as.range = 1; return; } int n = animfr[anim]; if(anim==ANIM_PAIN || anim==ANIM_DEATH || anim==ANIM_LYING_DEAD) n += varseed%3; as.frame = frame[n]; as.range = range[n]; } void begingenshadow() { glRotatef(180, 0, 0, 1); } }; void render(int anim, int varseed, float speed, int basetime, float x, float y, float z, float yaw, float pitch, dynent *d, model *vwepmdl, float scale) { if(!loaded) return; glPushMatrix(); glTranslatef(x, y, z); glRotatef(yaw+180, 0, 0, 1); glRotatef(pitch, 0, -1, 0); if(anim&ANIM_MIRROR || scale!=1) glScalef(anim&ANIM_MIRROR ? -scale : scale, scale, scale); parts[0]->render(anim, varseed, speed, basetime, d); glPopMatrix(); if(vwepmdl) { ((md2 *)vwepmdl)->parts[0]->index = parts.length(); vwepmdl->setskin(); vwepmdl->render(anim, varseed, speed, basetime, x, y, z, yaw, pitch, d, NULL, scale); } } void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, model *vwepmdl) { parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw); if(vwepmdl) ((md2 *)vwepmdl)->parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw); } bool load() { if(loaded) return true; md2part &mdl = *new md2part; parts.add(&mdl); mdl.model = this; mdl.index = 0; char *pname = parentdir(loadname); s_sprintfd(name1)("packages/models/%s/tris.md2", loadname); if(!mdl.load(path(name1))) { s_sprintf(name1)("packages/models/%s/tris.md2", pname); // try md2 in parent folder (vert sharing) if(!mdl.load(path(name1))) { delete[] pname; return false; } } Texture *skin; loadskin(loadname, pname, skin); loopv(mdl.meshes) mdl.meshes[i]->skin = skin; if(skin==crosshair) conoutf("could not load model skin for %s", name1); loadingmd2 = this; s_sprintfd(name2)("packages/models/%s/md2.cfg", loadname); if(!execfile(name2)) { s_sprintf(name2)("packages/models/%s/md2.cfg", pname); execfile(name2); } delete[] pname; loadingmd2 = 0; loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z)); return loaded = true; } }; void md2anim(char *anim, char *frame, char *range, char *speed) { if(!loadingmd2 || loadingmd2->parts.empty()) { conoutf("not loading an md2"); return; } int num = findanim(anim); if(num<0) { conoutf("could not find animation %s", anim); return; } loadingmd2->parts.last()->setanim(num, atoi(frame), atoi(range), atof(speed)); } COMMAND(md2anim, ARG_4STR);