#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed #define DEFAULTCLIENTS 6 #define MAXTRANS 5000 // max amount of data to swallow in 1 go #define CUBE_SERVER_PORT 28763 #define CUBE_SERVINFO_PORT 28764 #define PROTOCOL_VERSION 1125 // bump when protocol changes #define SAVEGAMEVERSION 1008 // bump if dynent/netprotocol changes or any other savegame/demo data bumped from 5 // network messages codes, c2s, c2c, s2c enum { SV_INITS2C = 0, SV_INITC2S, SV_POS, SV_TEXT, SV_TEAMTEXT, SV_SOUND, SV_CDIS, SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_SHOT, SV_FRAGS, SV_RESUME, SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_ITEMACC, SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP, SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE, SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_MODELSKIN, SV_FLAGPICKUP, SV_FLAGDROP, SV_FLAGRETURN, SV_FLAGSCORE, SV_FLAGRESET, SV_FLAGINFO, SV_FLAGS, SV_ARENASPAWN, SV_ARENAWIN, SV_SETMASTER, SV_SETADMIN, SV_SERVOPINFO, SV_SERVOPCMD, SV_SERVOPCMDDENIED, SV_FORCETEAM, SV_AUTOTEAM, SV_PWD, SV_CLIENT, }; enum { SOPCMD_KICK = 0, SOPCMD_BAN, SOPCMD_REMBANS, SOPCMD_MASTERMODE, SOPCMD_AUTOTEAM, SOPCMD_FORCETEAM, SOPCMD_GIVEMASTER, SOPCMD_NUM}; #define DMF 16.0f #define DAF 1.0f #define DVF 100.0f enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_NUM }; /* Gamemodes 0 tdm 1 coop edit 2 dm 3 survivor 4 team survior 5 ctf 6 pistols 7 bot tdm 8 bot dm 9 last swiss standing 10 one shot, one kill 11 team one shot, one kill 12 bot one shot, one kill */ #define m_lms (gamemode==3 || gamemode==4) #define m_ctf (gamemode==5) #define m_pistol (gamemode==6) #define m_lss (gamemode==9) #define m_osok (gamemode>=10 && gamemode<=12) #define m_noitems (m_lms || m_osok) #define m_noitemsnade (m_lss) #define m_nopistol (m_osok || m_lss) #define m_noprimary (m_pistol || m_lss) #define m_noguns (m_nopistol && m_noprimary) #define m_arena (m_lms || m_lss || m_osok) #define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11) #define m_tarena (m_arena && m_teammode) #define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12) #define m_valid(mode) ((mode)>=0 && (mode)<=12) #define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12)