// hardcoded sounds, defined in sounds.cfg enum { S_JUMP = 0, S_LAND, S_KNIFE, S_PISTOL, S_RPISTOL, S_SHOTGUN, S_RSHOTGUN, S_SUBGUN, S_RSUBGUN, S_SNIPER, S_RSNIPER, S_ASSAULT, S_RASSAULT, S_ITEMAMMO, S_ITEMHEALTH, S_ITEMARMOUR, S_ITEMPUP, S_NOAMMO, S_PUPOUT, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, //24 S_DIE1, S_DIE2, S_FEXPLODE, S_SPLASH1, S_SPLASH2, S_GRUNT1, S_GRUNT2, S_RUMBLE, S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE, S_GRENADEPULL, S_GRENADETHROW, S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT, S_NULL };