/* * Alizarin Tetris * A generic way to display buttons. * * Copyright 2000, Westley Weimer & Kiri Wagstaff */ #ifndef __BUTTON_H #define __BUTTON_H typedef struct _ATButton { SDL_Surface* bitmap[2]; SDL_Rect area; Uint32 face_color[2]; Uint32 text_color[2]; } ATButton; #include "button.pro" #endif /* * $Log: button.h,v $ * Revision 1.4 2000/10/21 01:14:42 weimer * massic autoconf/automake restructure ... * * Revision 1.3 2000/09/04 19:48:02 weimer * interim menu for choosing among game styles, button changes (two states) * * Revision 1.2 2000/09/03 18:26:10 weimer * major header file and automatic prototype generation changes, restructuring * * Revision 1.1 2000/08/26 02:46:08 wkiri * Adding button.h * */