/* game.h */ #ifndef _GAME_H_ #define _GAME_H_ #include "bastet.h" /* Extern Functions in game.c */ extern POINTS play_game(int level); /* Change this if you want more blocks or whatever. */ #define BLOCK_TYPES 7 #define BLOCK_ORIENTS 4 #define BLOCK_DOTS 4 /* A dot defines the color at relative (y,x) coordinates. Used to draw blocks. */ typedef struct _dot { unsigned char y; unsigned char x; unsigned char color; } DOT; unsigned char *yx2pointer(int y, int x); #endif /* _GAME_H_ */