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BattleBall 2.1 A 3-D multiplayer game for X11 Windows by Philip A. Hardin SYNTAX battleball [options...] XDisplay[,XDisplay] [XDisplay]... DESCRIPTION BattleBall is a 3-D multiplayer game for X11 Windows. Teams of human and computer players use tanks and helicopters to play soccer on a large playfield. OPTIONS -ag ##l Set players' auto-gunner settings. The argument of this option is three characters: a single-digit number specifying firing accuracy, a single-digit number specifying firing frequency, and one of the following letters specifying target selection: a - fire at all targets b - fire only at the ball v - fire only at vehicles n - no targets (i.e. do not fire) This option affects players which appear after it on the command line. The default is 43a. -ff d|b|t Make accidental 'friendly fire' from fellow teammates d - dangerous (the default) b - blocked t - transparent If you dislike your teammates, use the 'dangerous' option. -gl Use OpenGL rendering. The default is not to use OpenGL. This option affects players which appear after it on the command line. -grav # Set gravity. Defaults to 0.031 m/iteration^2. -help Show this help screen -id # Set the inter-frame delay. If the game runs too slow, set this lower; if the game seems to lag behind your keystrokes, set this higher. Defaults to 30 milliseconds. -mtns # Set the number of mountains. Defaults to 8. -noag Disable human players' auto-gunner capability. -noap Disable human players' auto-pilot capability. -nobang Disable 'bangs' (the flashes at the end of a gun barrel) -noflyby Disable aircraft fly-bys. -nogl Do not use OpenGL rendering. This is the default. This option affects players which appear after it on the command line. -nopause Disable players' use of the pause ('P') key. -noresize Do not automatically resize the window to fit the graphics. -noshade Disable shadows. Uses less cpu time. -out Allow vehicles to go outside of the playfield. -pts # Set number of points required to win. Defaults to 3. -rad # Set the 'radius' of the playfield. Defaults to 100 meters. -sd # Set the startup delay. The game will wait for this many seconds for players to get ready. -simple Use simpler graphics. Uses less cpu time. -snum # Set number of shells per player. Defaults to 3. -spow # Set shell power. Defaults to 1.6. -svel # Set shell muzzle velocity. Defaults to 1.5 meters/frame. At higher velocities, some collisions may not be reliably detected. -train Include a train running on a track around the playfield. -trees # Set the number of trees. Defaults to 12. -wf Use wireframe rendering. Uses less cpu time. PLAYERS & TEAMS Human players are created by specifying X displays on the command line. Computer players are created by specifying 'comp' in place of the X displays. Commas between X displays put players on the same team; spaces between X displays separate teams. Teams may have any mix of human and computer players. Computer players may be created with specific auto-gunner settings. Use 'comp', followed by (no space) the three characters used in the -ag option, e.g. 'comp67b'. This overrides the -ag option. EXAMPLES battleball mitre:0.0 Creates one team which has one human player on the X display 'mitre:0.0'. battleball flavio:0.0 chirp:0.0,roar:0.0 Sets up a one-player team against a two-player team. battleball parrot:0.0,comp raven:0.0 comp,comp Creates three teams with a mix of human and computer players. battleball dunce:0.0 comp75a comp,comp Creates three teams. 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