// Copyright (c) 1999 Philip A. Hardin (pahardin@cs.utexas.edu) // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License v2 or later. #include "rendergl.h" void DrawGL(const xpanel3d& panel, const pt3d viewPts[], const ulong colors[], const gfxTarget& gt) { #ifndef NO_OPENGL glIndexi(colors[panel.colorNum]); glBegin(GL_POLYGON); forii(panel.ptNums.Num() -1) { const pt3d& v= viewPts[panel.ptNums[i]]; glVertex3d(v[0],v[1],v[2]); } glEnd(); #endif } void DrawGL(xregion3d& r, const pt3d viewPts[], const gfxTarget& gt, const pt3d& viewPos, const pt2d& clip, bool solid, const ulong colors[]) { #ifndef NO_OPENGL if (solid) { r.DrawPolys(viewPts,clip,NULL,0,0,colors,gt,viewPos); } else { glBegin(GL_LINES); forii(r.Edges().Num()) { const pt3d& pb= viewPts[r.Edges()[i].beginPtNum]; const pt3d& pe= viewPts[r.Edges()[i].endPtNum]; glVertex3d(pb[0],pb[1],pb[2]); glVertex3d(pe[0],pe[1],pe[2]); } glEnd(); } #endif }