#ifndef __SET_H__ #define __SET_H__ #include "def.h" void set_draw(GList *ptr, gboolean value); void set_status(GList *ptr, enum estatus s); void set_points(struct _prog *prog_data); void set_moveable(GList *ptr, gboolean value); int set_notmaster_points(int num); int set_master_points(int num); /*void set_order_list(GList *lst);*/ void set_player_hand_moveable(struct _prog *prog_data); void set_show_carre(GList *ptr, gboolean value, int x); void set_show_suite(GList *ptr, gboolean value, int family); void set_draw_face(GList *ptr, gboolean value); void set_draw_face_x(GList *ptr, gboolean value, int family, int num); #endif