/* * Biloba * Copyright (C) 2004-2005 Guillaume Demougeot, Colin Leroy * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * Biloba - Q1 2005 * Game by Guillaume Demougeot * Code by Colin Leroy * * This file handles pawn and tile selection via * the local method. */ #include #include "utils.h" #include "local_input.h" #include "tile.h" #include "net.h" Tile *local_select_tile(void) { Tile *result = NULL; SDL_Event event; int x, y; #ifdef DEBUG printf("local_input: waiting for event\n"); #endif event = get_sdl_event(SDL_MOUSEBUTTONUP); if (event.type == SDL_USEREVENT || event.type == SDL_QUIT) return NULL; /* exit waiting */ SDL_GetMouseState (&x, &y); #ifdef DEBUG printf("local_input: got event (%d, %d)\n", x, y); #endif result = tile_get_by_coords(x, y); return result; }