// entity 0 { "classname" "worldspawn" // brush 0 { ( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 0 ) ( 320 192 0 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } // brush 1 { ( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -328 192 128 ) ( -328 -192 128 ) ( 312 192 128 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } // brush 2 { ( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -184 8 ) ( -320 -184 8 ) ( 320 -184 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } // brush 3 { ( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 312 192 8 ) ( 312 -192 8 ) ( 312 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } // brush 4 { ( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 184 8 ) ( 320 184 8 ) ( -320 184 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } // brush 5 { ( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 ( -312 -192 8 ) ( -312 192 8 ) ( -312 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0 } } // entity 1 { "classname" "FUNC_ENERGY_BARRIER" // brush 0 { ( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 120 128 136 ) ( 120 -128 136 ) ( 120 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 } } // entity 2 { "classname" "FUNC_ENERGY_BARRIER" // brush 0 { ( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 120 136 ) ( 192 120 136 ) ( -128 120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 } } // entity 3 { "classname" "FUNC_ENERGY_BARRIER" // brush 0 { ( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -120 -120 136 ) ( -120 136 136 ) ( -120 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 } } // entity 4 { "classname" "FUNC_ENERGY_BARRIER" // brush 0 { ( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 ( 192 -120 136 ) ( -128 -120 136 ) ( 192 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0 } } // entity 5 { "origin" "-64 64 32" "classname" "NME_PLASMA_SPIDERBLOB" } // entity 6 { "classname" "NME_PLASMA_SPIDERBLOB" "origin" "16 8 32" } // entity 7 { "origin" "64 56 32" "classname" "NME_PLASMA_SPIDERBLOB" } // entity 8 { "classname" "NME_PLASMA_SPIDERBLOB" "origin" "72 -48 32" } // entity 9 { "origin" "-88 -8 32" "classname" "NME_PLASMA_SPIDERBLOB" } // entity 10 { "classname" "NME_PLASMA_SPIDERBLOB" "origin" "-16 -64 32" } // entity 11 { "origin" "-224 0 32" "classname" "info_player_start" } // entity 12 { "light" "25" "origin" "-208 88 64" "classname" "light" } // entity 13 { "classname" "light" "origin" "-168 -96 64" "light" "25" } // entity 14 { "light" "25" "origin" "-24 16 64" "classname" "light" } // entity 15 { "classname" "light" "origin" "208 104 64" "light" "25" } // entity 16 { "light" "25" "origin" "200 -96 64" "classname" "light" }