CAMERA_POSITION_AT "CameraStart"; CAMERA_MOVE_TO "CameraMove1"; ENTITY_POSITION_AT "Bob" "BobStart"; ENTITY_POSITION_AT "Teeka" "TeekaStart"; ENTITY_LOOK_AT "Bob" "Life Crystal"; ENTITY_WATCH "Teeka" "Bob"; CAMERA_LOOK_AT "Bob"; WAIT 300; ENTITY_MOVE_TO "Bob" "Life Crystal" 0.5; WAIT 150; CAMERA_STOP; CAMERA_POSITION_AT "CameraLocation2"; WAIT 125; ENTITY_STOP "Bob"; ENTITY_VANISH "Life Crystal" "VanishTarget1"; WAIT 25; ENTITY_MOVE_TO "Teeka" "Bob" 0.8; WAIT 150; ENTITY_STOP "Teeka"; WAIT 100; ENTITY_LOOK_RANDOM "Bob"; ENTITY_LOOK_RANDOM "Teeka"; CAMERA_POSITION_AT "CameraLocation3"; CAMERA_LOOK_AT "Teeka"; WAIT 250; CAMERA_POSITION_AT "CameraLocation2"; CAMERA_LOOK_AT "Bob"; WAIT 315; ENTITY_LOOK_AT "Bob" "Teeka"; ENTITY_VANISH "Teeka" "VanishTarget2"; WAIT 35; CAMERA_POSITION_AT "CameraLocation3"; WAIT 125; ENTITY_LOOK_RANDOM "Bob"; WAIT 150; CAMERA_POSITION_AT "CameraLocation5"; CAMERA_LOOK_AT "Bob"; WAIT 150; ENTITY_VANISH "Bob" "VanishTarget3"; WAIT 300; @END@