Boss { id = 0; model1 = gfx/rw2/tankbase.blend.raw; texture1 = textures/game/tankbase1.png; model2 = gfx/rw2/tanktop1.blend.raw; texture2 = textures/game/tanktop1.png; health = 2500; maxHealth = 2500; shield = 200; maxShield = 200; bbMins = -16 -20 -6; bbMaxs = 16 20 6; flags = EF_HAS_TURRET; gunPosition1 = -4 -55 16; gunPosition2 = 4 -55 16; }; Boss { id = 1; model1 = gfx/rw2/tankbase.blend.raw; texture1 = textures/game/tankbase3.png; model2 = gfx/rw2/tanktop2.blend.raw; texture2 = textures/game/tanktop2.png; health = 100; maxHealth = 100; shield = 25; maxShield = 25; bbMins = -16 -20 -6; bbMaxs = 16 20 6; flags = EF_HAS_TURRET; gunPosition1 = 0 -27 8; }; Boss { id = 2; model1 = gfx/rw2/tankbase.blend.raw; texture1 = textures/game/tankbase2.png; model2 = gfx/rw2/tanktop2.blend.raw; texture2 = textures/game/tanktop3.png; health = 100; maxHealth = 100; shield = 25; maxShield = 25; bbMins = -16 -20 -6; bbMaxs = 16 20 6; flags = EF_HAS_TURRET; gunPosition1 = 0 -27 8; }; Boss { id = 3; model1 = gfx/rw2/tanktop1.blend.raw; texture1 = textures/game/tanktop1.png; minHP = 0; maxHP = 0; bbMins = -8 -8 -8; bbMaxs = 8 8 8; weapon = WEP_PISTOL; flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE; }; Boss { id = 4; model1 = gfx/rw2/tanktop2.blend.raw; texture1 = textures/game/tanktop2.png; minHP = 0; maxHP = 0; bbMins = -8 -8 -8; bbMaxs = 8 8 8; weapon = WEP_PISTOL; flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE; }; Boss { id = 5; model1 = gfx/rw2/tanktop2.blend.raw; texture1 = textures/game/tanktop3.png; minHP = 0; maxHP = 0; bbMins = -8 -8 -8; bbMaxs = 8 8 8; weapon = WEP_PISTOL; flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE; }; @END@