// Definition file for enemies in the game Blob { type = BLOB_BOB; model1 = gfx/primitive/bob.primitive; texture1 = textures/game/goodBlob.png; hp = 25; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_TEEKA; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlob.png; hp = 75; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_SOLDIER; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlob.png; hp = 25; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_MIA; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlobInjured.png; hp = 10; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_ENGINEER; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlob.png; hp = 75; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_DEMOLITION; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlob.png; hp = 75; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_HACKER; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlob.png; hp = 75; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Blob { type = BLOB_ASSIMILATING; model1 = gfx/primitive/blob.primitive; texture1 = textures/game/goodBlobInjured.png; hp = 1; weapon = WEP_PISTOL; bbMins = -3 -3 -3; bbMaxs = 3 3 3; flags = EF_WEIGHTLESS; }; @END@