Boss { id = 0; model1 = gfx/primitive/cryptBoss.primitive; texture1 = textures/mech/rustedmetal07.jpg; health = 300; maxHealth = 300; bbMins = -3 -3 -3; bbMaxs = 3 3 3; flags = EF_WEIGHTLESS+EF_ALWAYS_FACE; }; Boss { id = 1; model1 = gfx/primitive/darkEyeDroid.primitive; texture1 = textures/game/blackDroid.png; health = 20; maxHealth = 20; bbMins = -3 -3 -6; bbMaxs = 3 3 6; flags = EF_WEIGHTLESS; }; Boss { id = 2; model1 = gfx/primitive/energyBall.primitive; texture1 = textures/game/arrow.png; health = 250; maxHealth = 250; bbMins = -2 -2 -2; bbMaxs = 2 2 2; flags = EF_WEIGHTLESS; }; Boss { id = 3; model1 = gfx/primitive/energyBall.primitive; texture1 = textures/game/grenade.png; health = 250; maxHealth = 250; bbMins = -2 -2 -2; bbMaxs = 2 2 2; flags = EF_WEIGHTLESS; }; Boss { id = 4; model1 = gfx/primitive/energyBall.primitive; texture1 = textures/game/bullet.png; health = 250; maxHealth = 250; bbMins = -2 -2 -2; bbMaxs = 2 2 2; flags = EF_WEIGHTLESS; }; Boss { id = 5; model1 = gfx/primitive/energyBall.primitive; texture1 = textures/game/machineGunDroid.png; health = 250; maxHealth = 250; bbMins = -2 -2 -2; bbMaxs = 2 2 2; flags = EF_WEIGHTLESS; }; Boss { id = 6; model1 = gfx/primitive/lifeCrystal.primitive; texture1 = textures/game/energyShot.png; health = 9999999999; maxHealth = 9999999999; bbMins = -3 -3 -3; bbMaxs = 3 3 3; flags = EF_WEIGHTLESS; }; @END@