// Definition file for features in the game Feature { type = FEATURE_SPAWNER; color = 0.0 0.0 0.0 1.0; segments = 8; radius = 1; height = 1; }; Feature { type = FEATURE_TELEPORTER; color = 0.25 0.25 0.25 1.0; segments = 8; radius = 10; height = 50; }; Feature { type = FEATURE_SAVE_POINT; color = 0.5 0.5 1.0 1.0; segments = 8; radius = 10; height = 50; }; Feature { type = FEATURE_EXIT; color = 1.0 0 0.0 1.0; segments = 8; radius = 10; height = 50; }; Feature { type = FEATURE_INFORMATION; color = 1.0 1.0 0.0 1.0; segments = 6; radius = 4; height = 10; }; Feature { type = FEATURE_GRAPPLE_POINT; color = 0.0 1.0 0.0 0.5; segments = 16; radius = 16; height = 2; }; @END@