// Defintions file for Items Item { name = Cherry; type = ITM_CHERRY; itemType = IT_MEDICAL; itemPower = 3; model1 = gfx/rw2/cherry.blend.raw; texture1 = textures/game/cherry.png; bbMins = -3 -3 -1.5; bbMaxs = 3 3 1.5; }; Item { name = Medipack; type = ITM_MEDIPACK; itemType = IT_MEDICAL; itemPower = 15; model1 = gfx/primitive/medipack.primitive; texture1 = textures/game/medipack.png; bbMins = -2 -2 -2; bbMaxs = 2 2 2; }; // ********************** Special Items ***************** Item { name = Keycard; type = ITM_KEYCARD; itemType = IT_SPECIAL; itemPower = 0; model1 = gfx/primitive/keycard.primitive; texture1 = textures/game/keycard.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; }; Item { name = Battery; type = ITM_BATTERY; itemType = IT_SPECIAL; itemPower = 0; model1 = gfx/primitive/item.primitive; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Item { name = ID Card; type = ITM_IDCARD; itemType = IT_SPECIAL; itemPower = 0; model1 = gfx/primitive/item.primitive; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Item { name = C4; type = ITM_C4; itemType = IT_SPECIAL; itemPower = 0; texture1 = textures/game/c4.png; model1 = gfx/primitive/c4.primitive; bbMins = -4 -4 -4; bbMaxs = 4 4 4; }; Item { name = Teletag; type = ITM_TELETAG; itemType = IT_SPECIAL; itemPower = 3; model1 = gfx/rw2/teletag.blend.raw; texture1 = textures/game/teletag.png; bbMins = -3 -3 -3; bbMaxs = 3 3 3; collatable = 1; }; Item { name = Grappling Hook; type = ITM_GRAPPLE_HOOK; itemType = IT_SPECIAL; itemPower = 1; model1 = gfx/rw2/hook.blend.raw; texture1 = textures/game/hook.png; bbMins = -3 -3 -6; bbMaxs = 3 3 6; collatable = 1; }; // ********************** Powerups ***************** Item { name = Shield Belt; type = ITM_SHIELD_BELT; itemType = IT_POWER_UP; itemPower = 0; model1 = gfx/rw2/shieldbelt.blend.raw; texture1 = textures/game/shieldBelt.png; bbMins = -3 -3 -3; bbMaxs = 3 3 3; }; Item { name = Teeka Weapon; type = ITM_TEEKA_WEAPON; itemType = IT_POWER_UP; itemPower = 0; model1 = gfx/primitive/c4.primitive; texture1 = textures/game/teekaWeapon.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; }; // *********************** Misc *********************** Item { name = Sticky C4; type = ITM_STICKY_C4; itemType = IT_MISC; itemPower = 0; model1 = gfx/rw2/stickyc4.blend.raw; texture1 = textures/game/stickyc4.png; bbMins = -2 -2 -2; bbMaxs = 2 2 2; }; @END@