Mission { bsp = data/bsp/hub.bsp; //music = music/A Bear Called Otso.xm; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE; fogColor = 0.25 0.25 0.25; fogMin = 0; fogMax = 3500; fogDensity = 0.25; skySphere = textures/game/overcast.png; enemyLevel = 0; exitToMission = hub; }; @END@