Mission { missionName = BioMech Outpost; bsp = data/bsp/caves2.bsp; music = music/Dragon Cave.xm; fogColor = 0.0 0.0 0.0; fogMin = 1000; fogMax = 1500; fogDensity = 0.35; skySphere = textures/game/overcast.png; supplyCrateList = WEP_UZI|WEP_SHOTGUN; enemySpawnList = NME_PISTOL_BLOB|NME_MACHINEGUN_BLOB|NME_SHOTGUN_BLOB|NME_PISTOL_DROID|NME_MACHINEGUN_DROID|NME_GRENADE_BLOB; spawnSize = 3; minSpawnTime = 4000; maxSpawnTime = 4500; exitToMission = AUTO; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Get in to main outpost; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 2; priority = OBJ_PRIORITY_PRIMARY; description = Rescue Teeka; status = OBJ_INCOMPLETE; active = 0; completionTrigger = Protect Teeka; }; Objective { id = 3; priority = OBJ_PRIORITY_PRIMARY; description = Find a way through the outpost; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 4; priority = OBJ_PRIORITY_CONDITION; description = Protect Teeka; status = OBJ_INCOMPLETE; active = 0; }; // =============== Output Entrance ============== Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = mainOutpostEntrance; objectiveId = 1; }; // =============== Teeka ======================== Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; action = TRIGGER_ACTION_ENABLE_OBJECTIVE; name = teekaCheckpoint; objectiveId = 2; }; Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = prisonSwitch; objectiveId = 2; }; Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_ENABLE_FEATURE; name = prisonSwitch; targetName = teekaTeleporter; }; Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_ENABLE_OBJECTIVE; name = Protect Teeka; objectiveId = 4; }; // =================== Exit ====================== Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = exitDoor; objectiveId = 3; }; @END@