Mission { missionName = Biomech Supply Base Rear Exit; bsp = data/bsp/enemyBase1_3.bsp; music = music/Warlord Theme.s3m; fogColor = 0 0 0; fogMin = 0; fogMax = 3000; fogDensity = 0.5; skySphere = textures/game/day2.jpg; skySphereSize = 1; enemyLevel = 2; enemySpawnList = NME_PISTOL_BLOB|NME_MACHINEGUN_BLOB|NME_SHOTGUN_BLOB|NME_PISTOL_DROID|NME_MACHINEGUN_DROID|NME_GRENADE_BLOB; spawnSize = 1; minSpawnTime = 300; maxSpawnTime = 500; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; timeLimit = 300; startCutscene = data/cutscenes/scripts/supplyExit; exitToMission = AUTO; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Escape before bombs detonate; status = OBJ_INCOMPLETE; active = 1; }; // ========================= Tower Entrance ================ Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = exitPoint; objectiveId = 1; }; @END@