CustomItem { name = AI Kernel Module; model1 = gfx/primitive/item.primitive; texture1 = textures/game/AIUnit.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; Trigger { active = 1; type = TRIGGER_TYPE_ENTITY_KILLED; action = TRIGGER_ACTION_FUNCTION_POINTER; name = BossWall; targetName = BossWall; }; Mission { bsp = data/bsp/bossBattle2.bsp; music = music/The Siege.xm; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; fogColor = 0.25 0.25 0.25; fogMin = 0; fogMax = 2500; fogDensity = 0.25; skySphere = textures/game/day2.jpg; skySphereSize = 1; bossDefFile = data/gameDefs/bioTankCommander; enemyLevel = 3; exitToMission = AUTO; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Destroy Beta Biotank; status = OBJ_INCOMPLETE; active = 0; }; Trigger { active = 1; type = TRIGGER_TYPE_ENTITY_KILLED; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = BioMech Tank V3.0 (Beta); objectiveId = 1; }; @END@