Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; action = TRIGGER_ACTION_FUNCTION_POINTER; name = SpiderBobStart; targetName = SpiderBobStart; }; Mission { bsp = data/bsp/bossBattle3.bsp; music = music/The Siege.xm; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; fogColor = 0.25 0.0 0.0; fogMin = 0; fogMax = 2500; fogDensity = 0.25; enemyLevel = 5; bossDefFile = data/gameDefs/spiderBlobCommander; skySphere = textures/game/dawn.jpg; exitToMission = AUTO; }; @END@