CustomItem { name = Red Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/redGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; CustomItem { name = Orange Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/orangeGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; CustomItem { name = Yellow Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/yellowGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; CustomItem { name = Green Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/greenGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; CustomItem { name = Blue Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/blueGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; CustomItem { name = Purple Gem; model1 = gfx/rw2/diamond.blend.raw; texture1 = textures/game/purpleGem.png; bbMins = -4 -4 -4; bbMaxs = 4 4 4; customCarriable = 1; }; //============== Main Mission Data ======================= Mission { missionName = Ancient Tomb Entrance; bsp = data/bsp/ancientTomb1.bsp; music = music/Dark.s3m; startCutscene = data/cutscenes/scripts/ancientTomb1Start; fogColor = 0 0 0; fogMin = 1000; fogMax = 3000; fogDensity = 0.25; skySphere = textures/game/starsky2.png; skySphereSize = 10; enemyLevel = 3; enemySpawnList = NME_PISTOL_BLOB|NME_MACHINEGUN_BLOB|NME_SHOTGUN_BLOB|NME_PISTOL_DROID|NME_MACHINEGUN_DROID|NME_GRENADE_BLOB|NME_LIGHT_PLASMA_BLOB; spawnSize = 4; minSpawnTime = 3000; maxSpawnTime = 4500; exitToMission = AUTO; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Locate secret tomb entance; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 2; priority = OBJ_PRIORITY_PRIMARY; description = Find Red Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 3; priority = OBJ_PRIORITY_PRIMARY; description = Find Orange Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 4; priority = OBJ_PRIORITY_PRIMARY; description = Find Yellow Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 5; priority = OBJ_PRIORITY_PRIMARY; description = Find Green Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 6; priority = OBJ_PRIORITY_PRIMARY; description = Find Blue Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 7; priority = OBJ_PRIORITY_PRIMARY; description = Find Purple Gem; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 8; priority = OBJ_PRIORITY_PRIMARY; description = Open main tomb door; status = OBJ_INCOMPLETE; active = 1; }; // ================= Secret Entrance ================ Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = floodedTunnelEntrance; objectiveId = 1; }; // ================= All Gems ================ Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Red Gem; objectiveId = 2; }; Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Orange Gem; objectiveId = 3; }; Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Yellow Gem; objectiveId = 4; }; Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Green Gem; objectiveId = 5; }; Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Blue Gem; objectiveId = 6; }; Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Purple Gem; objectiveId = 7; }; // ================= Tomb Door ================ Trigger { active = 1; type = TRIGGER_TYPE_NONE; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = tombEntrance; objectiveId = 8; }; @END@