Mission { bsp = data/bsp/crypt.bsp; music = music/A Bear Called Otso.xm; fogColor = 0 0 0; fogMin = 1000; fogMax = 3000; fogDensity = 0.25; skySphere = textures/game/overcast.png; enemyLevel = 5; exitToMission = AUTO; bossDefFile = data/gameDefs/cryptBoss; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Fight Galdov; status = OBJ_INCOMPLETE; active = 1; }; @END@