Mission { missionName = Unknown; bsp = data/bsp/caves3.bsp; music = music/Dragon Cave.xm; fogColor = 0.05 0.05 0; fogMin = 1000; fogMax = 3000; fogDensity = 0.25; skySphere = textures/game/overcast.png; enemyLevel = 3; exitToMission = AUTO; startCutscene = data/cutscenes/scripts/unknownStart; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE; }; Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Open east passage door; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 2; priority = OBJ_PRIORITY_PRIMARY; description = Open passage to Flooded Tunnel; status = OBJ_INCOMPLETE; active = 1; }; // =============== Close West Door ============= Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = westPassageRockDoor1; targetName = westPassageRockDoor1; action = TRIGGER_ACTION_TOGGLE_STRUCTURE; }; // ================= Pick up C4 ================ Trigger { active = 1; type = TRIGGER_TYPE_ITEM_PICKED_UP; name = westCaveC4; targetName = darkBlobSpawner1; action = TRIGGER_ACTION_ENABLE_FEATURE; }; // ================== Main location spawners ============ Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner2_1; targetName = darkBlobSpawner2; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner2_2; targetName = darkBlobSpawner2; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner3_1; targetName = darkBlobSpawner3; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner3_2; targetName = darkBlobSpawner3; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner4; targetName = darkBlobSpawner4; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = mainEastWalkway; targetName = darkBlobSpawner5; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner6; targetName = darkBlobSpawner6; action = TRIGGER_ACTION_ENABLE_FEATURE; }; Trigger { active = 1; type = TRIGGER_TYPE_LOCATION; name = darkBlobSpawner7; targetName = darkBlobSpawner7; action = TRIGGER_ACTION_ENABLE_FEATURE; }; // ============== Main East Door Trigger ============== Trigger { active = 1; type = TRIGGER_TYPE_NONE; name = mainEastDoor; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; objectiveId = 1; }; // ============== Flooded Tunnel access ============== Trigger { active = 1; type = TRIGGER_TYPE_NONE; name = mainExitDoor; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; objectiveId = 2; }; @END@