Mission { bsp = data/bsp/ambush.bsp; music = music/A Bear Called Otso.xm; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; fogColor = 0.25 0.25 0.25; fogMin = 0; fogMax = 7500; fogDensity = 0.25; enemyLevel = 4; skySphere = textures/game/dawn.jpg; skySphereSize = 1; exitToMission = AUTO; bossDefFile = data/gameDefs/cryptBoss; }; // =================== Objectives ================= Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Fight Galdov; status = OBJ_INCOMPLETE; active = 1; }; // =================== Triggers ======================= Trigger { active = 1; type = TRIGGER_TYPE_ENTITY_KILLED; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Galdov; objectiveId = 1; }; @END@