Mission { bsp = data/bsp/bossBattle4.bsp; music = music/Super Robot Fighter.xm; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL; fogColor = 0.25 0.25 0.25; fogMin = 0; fogMax = 7500; fogDensity = 0.25; enemyLevel = 4; skySphere = textures/game/day2.jpg; skySphereSize = 1; supplyCrateList = WEP_GRENADE; bossDefFile = data/gameDefs/specialist; exitToMission = AUTO; supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE; }; // =================== Objectives ================= Objective { id = 1; priority = OBJ_PRIORITY_PRIMARY; description = Defeat Blaze; status = OBJ_INCOMPLETE; active = 1; }; Objective { id = 2; priority = OBJ_PRIORITY_PRIMARY; description = Defeat Frost; status = OBJ_INCOMPLETE; active = 1; }; // =================== Triggers ======================= Trigger { active = 1; type = TRIGGER_TYPE_ENTITY_KILLED; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Blaze; objectiveId = 1; }; Trigger { active = 1; type = TRIGGER_TYPE_ENTITY_KILLED; action = TRIGGER_ACTION_UPDATE_OBJECTIVE; name = Frost; objectiveId = 2; }; @END@