Mission { bsp = data/bsp/finalBattle.bsp; music = music/Scene Music.xm; fogColor = 0.0 0.0 0.0; fogMin = 1000; fogMax = 5500; fogDensity = 1.0; skySphere = textures/game/starsky2.png; skySphereSize = 10; enemyLevel = 5; exitToMission = AUTO; bossDefFile = data/gameDefs/cryptBoss; supplyCrateList = WEP_SHOTGUN|WEP_PLASMA_RIFLE|WEP_ROCKET_LAUNCHER; }; @END@