textures/liquid/slime { lightType = LT_PULSE; lightLevel = 0.5; blended = 1; warp = 1; }; textures/liquid/water2 { lightType = LT_PULSE; lightLevel = 0.5; blended = 1; warp = 1; }; textures/liquid/lava01 { lightType = LT_PULSE; lightLevel = 0.45; lightMinLevel = 0.0; lightMaxLevel = 1.0; lightSpeed = 0; blended = 1; warp = 1; }; textures/liquid/lava02 { lightType = LT_PULSE; lightLevel = 0.45; lightMinLevel = 0.0; lightMaxLevel = 1.0; lightSpeed = 0; blended = 1; warp = 1; }; textures/liquid/waste01 { lightType = LT_PULSE; lightLevel = 0.45; lightMinLevel = 0.0; lightMaxLevel = 1.0; lightSpeed = 0; blended = 1; warp = 1; }; textures/liquid/cryptpool { lightType = LT_PULSE; lightLevel = 0.5; blended = 1; warp = 1; }; @END@