textures/mech/glass01 { lightLevel = 0.035; blended = 1; contents = CONTENTS_SOLID; }; textures/mech/glass02 { lightLevel = 0.035; blended = 1; contents = CONTENTS_SOLID; }; textures/mech/energybarrier01 { lightLevel = 0.75; blended = 1; mx = TSM_NORMAL; my = TSM_NORMAL; dx = 0; dy = 75; }; textures/mech/energybarrier02 { lightType = LT_PULSE; lightLevel = 0.1; lightMinLevel = 0.1; lightMaxLevel = 0.15; lightSpeed = 0.0005; blended = 1; mx = TSM_NORMAL; my = TSM_NORMAL; dy = -10; }; textures/mech/light01 { bright = 1; }; textures/mech/computerscreen01 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen02 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen03 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen04 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen05 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen06 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen07 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen08 { bright = 1; lightLevel = 1.0; }; textures/mech/computerscreen09 { bright = 1; lightLevel = 1.0; }; textures/mech/plasmapipe { bright = 1; mx = TSM_NORMAL; my = TSM_NORMAL; dx = 100; dy = 0; }; textures/mech/basefloor02 { reflective = 1; }; @END@