textures/virtual/portal { lightType = LT_PULSE; lightLevel = 1.0; lightMinLevel = 0.20; lightMaxLevel = 1.0; lightSpeed = 0; blended = 1; warp = 1; bright = 1; }; textures/virtual/bridge { lightType = LT_PULSE; lightLevel = 1.0; blended = 1; warp = 1; bright = 1; }; @END@