//BLOB_* BLOBS /*QUAKED BLOB_TEEKA (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_SOLDIER (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_MIA (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_ASSIMILATING (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_ENGINEER (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_DEMOLITION (1 0 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BLOB_HACKER (1 0 0) (-3 -3 -3) (3 3 3) */ //============================================================================= //NME_* ENEMIES /*QUAKED NME_PISTOL_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_MACHINEGUN_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_GRENADE_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_SHOTGUN_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_LIGHT_PLASMA_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_AQUA_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_DARK_BLOB (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_PISTOL_DROID (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_MACHINEGUN_DROID (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_GRENADE_DROID (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_SHOTGUN_DROID (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED NME_UZI_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED NME_PLASMA_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED NME_ROCKET_SENTRY_GUN (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED NME_MACHINEGUN_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) */ /*QUAKED NME_SHOTGUN_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) */ /*QUAKED NME_PLASMA_SPIDERBLOB (0 1 0) (-8 -8 -8) (8 8 8) */ /*QUAKED NME_BABY_SPIDERBLOB (0 1 0) (-4 -4 -4) (4 4 4) */ //================================================================== /*QUAKED BOSS_EYEDROID_COMMANDER (0 1 0) (-6 -6 -6) (6 6 6) */ /*QUAKED BOSS_ION_CANNON (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED BOSS_CRYPT (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BOSS_MID (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BOSS_FINAL (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BOSS_BIOTANK_1 (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED BOSS_BIOTANK_2 (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED BOSS_BIOTANK_3 (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED BOSS_SPIDER_COMMANDER (0 1 0) (-12 -12 -8) (12 12 8) */ /*QUAKED BOSS_BLAZE (0 1 0) (-3 -3 -3) (3 3 3) */ /*QUAKED BOSS_FROST (0 1 0) (-3 -3 -3) (3 3 3) */ //============================================================================= //FEATURE_* ENTITIES /*QUAKED FEATURE_EXIT (1 1 0) (-5 -5 0) (5 5 1) */ /*QUAKED FEATURE_SAVE_POINT (1 1 0) (-5 -5 0) (5 5 50) */ /*QUAKED FEATURE_INFORMATION (1 1 0) (-2 -2 0) (2 2 10) */ /*QUAKED FEATURE_TELEPORTER (1 1 0) (-2 -2 0) (5 5 50) */ /*QUAKED FEATURE_SPAWNER (1 1 0) (-30 -30 -10) (30 30 10) */ /*QUAKED FEATURE_GRAPPLE_POINT (1 1 0) (-8 -8 0) (8 8 1) */ //============================================================================= //INFO_* ENTITIES /*QUAKED info_player_start (1 0 0) (-3 -3 -3) (3 3 3) */ //============================================================================= //ITM_* ENTITIES /*QUAKED ITM_CHERRY (0 1 1) (-3 -3 -1) (3 3 1) */ /*QUAKED ITM_MEDIPACK (0 1 1) (-2 -2 -2) (2 2 2) */ /*QUAKED ITM_KEYCARD (0 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED ITM_C4 (0 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED ITM_SHIELD_BELT (0 .5 1) (-3 -3 -3) (3 3 3) */ /*QUAKED ITM_TEEKA_WEAPON (0 .5 1) (-3 -3 -3) (3 3 3) */ /*QUAKED ITM_TELETAG (0 .5 1) (-3 -3 -3) (3 3 3) */ /*QUAKED ITM_GRAPPLE_HOOK (0 .5 1) (-3 -3 -3) (3 3 3) */ /*QUAKED ITM_CUSTOM (0 .5 1) (-3 -3 -3) (3 3 3) */ //============================================================================= //WEP_* ENTITIES /*QUAKED WEP_UZI (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_SHOTGUN (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_GRENADE (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_GRENADE_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_CLUSTER_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_PLASMA_RIFLE (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_PLASMA_PISTOL (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_ROCKET_LAUNCHER (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_ICE_GUN (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_FLAMETHROWER (1 0 1) (-3 -3 -3) (3 3 3) */ /*QUAKED WEP_DESIMILATOR (1 0 1) (-3 -3 -3) (3 3 3) */ //============================================================================= //FUNC_* FUNCTIONS /*QUAKED FUNC_DOOR (0 .5 .8) */ /*QUAKED FUNC_ENERGY_BARRIER (0 .5 .8) */ /*QUAKED FUNC_WINDOW (0 .5 .8) */ /*QUAKED FUNC_STRUCTURE (0 .5 .8) */ /*QUAKED FUNC_WEAK_STRUCTURE (0 .5 .8) */ /*QUAKED FUNC_WEAK_WALL (0 .5 .8) */ /*QUAKED FUNC_LIFT (0 .5 .8) */ /*QUAKED FUNC_PUSH_BLOCK (0 .5 .8) */ /*QUAKED FUNC_AUTO_LIFT (0 .5 .8) */ /*QUAKED FUNC_LOCATION (0 .5 .8) */ /*QUAKED FUNC_SUPPLY_CRATE (0 .5 .8) */ //============================================================================= //light* FUNCTIONS /*QUAKED light (.65 .65 1) (-8 -8 -8) (8 8 8) */ //============================================================================= //SWITCH_* ENTITIES /*QUAKED SWITCH_NORMAL (0.5 0.5 0.5) (-3 -3 0) (3 3 9) */ /*QUAKED SWITCH_PRESSURE (0.5 0.5 0.5) (-16 -16 -1) (16 16 1) */ /*QUAKED SWITCH_ENGINEER (0.5 0.5 0.5) (-3 -3 0) (3 3 9) */ /*QUAKED SWITCH_HACKER (0.5 0.5 0.5) (-3 -3 0) (3 3 9) */ /*QUAKED SWITCH_DEMOLITION (0.5 0.5 0.5) (-16 -16 -1) (16 16 1) */ //============================================================================= //TARGET_* ENTITIES /*QUAKED TARGET (1 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED CAMERA (0.75 1 1) (-4 -4 -4) (4 4 4) */ //============================================================================= //EMITTER_* ENTITIES /*QUAKED EMITTER_FIRE (1 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED EMITTER_SMOKE (1 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED EMITTER_SPARKS (1 1 1) (-4 -4 -4) (4 4 4) */ /*QUAKED EMITTER_COLOR (1 1 1) (-4 -4 -4) (4 4 4) */ //============================================================================= // TRAP_* ENTITIES /*QUAKED TRAP_LASER (0.25 1.0 0.5) (-2 -2 -1) (2 2 1) */