/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void addShieldHitParticles(Vector position); extern void addNormalBullet(Entity *owner, WeaponDef *definition, Vector origin, Vector destination); extern void faceLocation(Boss *boss, Vector location); extern void faceLocation(Unit *unit, Vector location); extern float bossSightTarget(Boss *boss, int range); extern void doExplosion(Vector position, int size, Entity *owner); extern void throwExplosionDebris(Vector position); extern void addRocket(Entity *owner, Vector origin, Vector destination); extern void addGrenadeLauncherShot(Entity *owner, WeaponDef *weaponDef, Vector origin, Vector destination); extern void addEnemy(Properties *props); extern void addTeleportParticles(Vector position); extern void addMiniMine(Entity *owner, Vector position, Vector destination); extern void addPlasmaHitParticles(Vector position); extern void addSparkParticle(Vector position); extern void drawBoss(bool transparent, bool reflected); extern void addShieldDestroyedParticles(Vector position); extern void addPuffParticles(Vector position, GLColor color, int amount, int minSize, int maxSize); extern void addExplosionParticle(float x, float y, float z); extern bool unitCanSeeTarget(Entity *observer, Entity *target, Vector startPosition); extern void generalMechLargeExplosion(); extern Unit *addBlob(Properties *props); extern void teleportOutBlob(char *name); extern void addTeleportParticles(Vector position); extern void switchLookForPlayer(); extern char *extractEnemyFromList(char *enemyList); extern void getAnimation(char *name, Entity *ent); extern void addLauncherShot(Entity *owner, WeaponDef *weaponDef, Vector origin, Vector destination); extern Bullet *addGrapplingHook(Entity *owner, Vector destination); extern void handleStructureStateChange(char *name, bool active); extern Vector getGunPosition(Boss *boss, int i); extern void switchLookForPlayer(); extern Audio *audio; extern BossDef *loadBossDefinition(char *filename); extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Mission *mission; extern ParticleManager *particleManager; extern RandomNameGenerator *randomNameGenerator; extern Trace *tracer; extern Unit *player;