/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void addDesimilatorBeam(Unit *owner, Vector origin, Vector destination); extern void addIceShot(Entity *owner, Vector origin, Vector destination); extern void addFlame(Entity *owner, Vector origin, Vector destination); extern void addNormalBullet(Entity *owner, WeaponDef *definition, Vector origin, Vector destination); extern void addPellet(Unit *owner, WeaponDef *definition, Vector origin, Vector destination); extern void throwGrenade(Unit *owner, Vector origin, Vector destination); extern void fireWeaponBeam(Unit *owner, WeaponDef *weaponDef, Vector origin, Vector destination); extern void addLauncherShot(Entity *owner, WeaponDef *weaponDef, Vector origin, Vector destination); extern void addRocket(Entity *owner, Vector origin, Vector destination); extern void addMiniMine(Entity *owner, Vector position, Vector destination); extern List *loadProperties(char *filename, bool fromPak); extern int getSoundDistanceFromPlayer(Vector position); extern Audio *audio; extern Camera *camera; extern Engine *engine; extern Game *game; extern Unit *player;