/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void addFireParticle(float x, float y, float z); extern void addBloodParticle(float x, float y, float z); extern void centerOnUnit(Unit *unit); extern void addExplosionParticle(float x, float y, float z); extern void drawBox(Vector position, float width, float length, float height); extern bool withinViewableRange(Entity *entity); extern Texture *getRequiredTexture(char *textureFileName); extern SimpleModel *getRequiredSimpleModel(char *modelFileName, int type); extern void moveEntity(Entity *entity); extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern ModelManager *modelManager; extern ParticleManager *particleManager; extern TextureManager *textureManager;